Showing posts with label Genesys. Show all posts
Showing posts with label Genesys. Show all posts

Friday, August 2, 2019

Warhammer 40k for Genesys Redesign New Characters

After taking feedback from T3mpe5t_1140 on reddit, we added a few new characters. This led us to adding some wargear also. The full file is updated too. It can be found here.

Set 01


Set 02




Saturday, July 20, 2019

Warhammer 40k for Genesys Redesign

A couple of years ago my oldest son renewed my interest in Warhammer. We started reading the Horus Heresy books and are pretty far in. We loved the world setting but every game that seems to come out for this setting is super heavy. For us, there was so much learning the rules that we never got to feel the game.

Genesys is by no means rules light, however, we already knew it and loved playing with the system. We created a bunch of tiny settings and have been posting them. Warhammer was one of our favorites.

Technically we created the first content on paper then transferred it to OmniGraffle to make it look cool. This original content can be found here. A community member named Drainsmith stated that he used Adobe InDesign on a podcast about Genesys and so I picked it up. Working with my older son, we recreated our Warhammer content. We added a few playable starter characters. We simplified our character sheets. Our original idea towards simple character sheets can be found here. In this version we made it so it can be printed front and back. You get to see your narrative side of your character on one side of your sheet and your action/combat/skills side on the other. The entire file is designed to be saddlestitch printed. We focused on balancing it inside its setting and not making Space Marines roll a ton of dice. We also wanted to make sure that players could chose to not play a Space Marine and still function in the game. While most of this is narrative, (it is not always best to be an unstoppable killing machine) some of it is in the setting mechanics. This has been fun for us and is A way to approach it. We by no means assume it is THE way. We also know that there are other setting that have far more detail and content. This one is ours. Its fairly small. We enjoyed it.

Another great tool that we found useful was this Warhammer 40k wiki.


Wednesday, October 10, 2018

The Villagers Setting (No More Heroes)

After discussing some fantasy tropes with my sister and watching a live play of Crash Pandas on Critical Role's YouTube channel, I decided to create a setting.

I used a background that fellow games and I speak about pretty frequently. How in the heck would normal people make it a day in our fantasy worlds? Playing a comedic or survival mode game with normal people in a fantastic would be great.

So I created The Villagers. It is still in progress as of this posting but mostly there and playable. Enjoy.

Note: Below is a link to the content. It is still a work in progress. Comments are welcome.


Thursday, September 27, 2018

Turning the Setting Sheet into a Online Collaborative Google Document

My sister and I wanted to work together on converting a setting from a book we had both read to Genesys. This is in preparation for her first time running a game. We started with just a conversation on how cool it would be to see some of the things we experienced in the book at the table. We spoke about how those things would work in Genesys.

We have used Google apps for a few other things and decided to make the setting using Google Docs. We knew that we could probably just start playing and wing it. We also wanted the practice so we did it this way. It worked great when I was traveling and we could collaborate online.

After making the better part of the setting, I made a generic version. I hope this helps.


Friday, September 21, 2018

Additional Magic Effects

Another creation to simplify and group stuff we seem to use frequently in our games. My sister plays a Night Elf Druid in our World of Warcraft family game. She is always trying to figure what she can do with her magic. She usually just casts lighting. :-\

So I created this grouping of all the magic or paranormal additional effects. Hoping this helps!

And I hope my sister at least tries chain lightning... :-)


https://drive.google.com/file/d/1NDo7j9ogR1NaknpO90XNNxaYKvKAQSwf/view?usp=sharing


A bit ago I also created a spell list that supported a Psychic skill we put in our games. Check it out here. 



Thursday, September 20, 2018

Character Sheet in Use

This is my sister's actual character from our World of Warcraft family game using the simple character sheet.


A Simple Character Sheet We Have Been Working On

My oldest son and I have been working on a simple character sheet.

We removed a lot of stuff that people who were new to the game struggled with.


Saturday, September 15, 2018

Simple Fantasy Game Flow Example

When we were experimenting with the adventure creation flows first shown in FFG Star Wars for Genesys, we came up with this simple adventure flow. We hope it helps someone who is looking to simply try out something like this.


Friday, September 14, 2018

WWII Characters for the Marvel Cinematic Universe

These are characters we created for a game that we were planning on running as a spy and special forces campaign set in WWII in the Marvel Cinematic Universe. Unfortunately we have not found the opportunity actually play it or even create a storyline around it.



https://drive.google.com/file/d/1KMJ1WgfKaAnV9m3o6XoSgsC_JIYfWB8B/view?usp=sharing

Monday, September 10, 2018

World of Warcraft for Genesys Alliance Archetypes and Species

We usually just sit down and start playing a game. We don't take a ton of time to flesh everything out for the entire setting. This has served us well. When we decided to do a game in World of Warcraft we simply tried to figure out the Archetypes. We knew the careers would work out easy with the core book.

We decided on using some of the storyline for the current expansion and began a game in Stormwind. We had fun with the concept of guilds. They were more like companies. Some large and powerful. Some small and scrappy. Contracts and Reputation became a big focus. Reputation is right out of the online game. Low reputation doesn't get you treated as bad as it would in a table top rpg though. Contracts were like taking on quests.

So far it has been a blast.

This is pretty much all we had to start with.


Don't try to get it all right. Play it to prove it was the right thing to do. Fix whats broken later. 

Monday, September 3, 2018

Warhammer 40k Genesys

This is an updated version of the Warhammer game that we were running before. We were inspired by a demo of Wrath and Glory at Gencon. We already dig the Genesys system. We wanted to make us roll less dice and still investigate the Warhammer 40k setting.

The blog has a lot of this content published earlier, but we found it to get a bit out of hand quickly and we had to house rule a good deal of things. This conversion did a better job of bringing it in line with the common Genesys content.

Hopefully more to come in the future.




Click here for the PDF

Table Mat for Genesys RPG

We decided to post a table mat that we use in our Genesys RPG games. These are especially helpful for new players. My sister recently started playing in our World of Warcraft Genesys game and was the inspiration for this. She was constantly using a hand drawn reference sheet on index cards. It worked and was sufficient but we decided to geek out and create this for her and our table.

Enjoy!




And another variation based on the input from William King


For higher resolution you can click here or the image above

Sunday, February 25, 2018

Teenage Mutant Ninja Turtles for FFGs Genesys RPG

This is a game that me and my dad made for TMNT. We made it cause I wanted to GM my first game. I thought it would be a cool game to run.

Making the characters was hard because all their differences. I liked searching for the pictures the most.

We made the Foot ninjas easier to beat, but the Shredder is very powerful.

The turtles are all starting characters made with the Genesys book. They are not epic level heroes.

TMNT Archetypes, Careers, Equipment, Weapons

Mutant Turtle Archetype

3 Brawn
3 Agility
2 Intelligence
1 Cunning
2 Willpower
1 Presence

Starting Wound  Threshold: 12 + Brawn
Starting Strain  Threshold: 8 + Willpower
Starting Experience: 100

Mutant Turtles gain 1 rank in the Resilience skill without spending experience.
Shell Shield: Teenage Mutant Ninja Turtles are tough and have very durable shells. They start with a melee and ranged defense of 1.

Ninja Career

A Ninja (忍者; plural ninja or ninjas) is one who trains in the art of ninjutsu. They were originally assassins and spies in feudal Japan.  A male ninja is called a shinobi (忍び), while a female ninja is called a kunoichi (くノ一).

The Ninja counts the following skills as career skills: Athletics, Brawl, Cool, Coordination, Deception, Melee, Ranged, and Stealth. Before spending experience during character creation, a Ninja may choose four of their career skills and gain one rank in each of them.

(If you’re playing where this skill is available, switch Ranged for Ranged [Light] to better represent a Ninja's preference for smaller archery and thrown weapons.)


Weapons

Nunchaku: Damage +1, Crit 4, 1 hp, Engaged Range, Unwieldy 3, uses Melee skill
Bo Staff: Damage +2, Crit 4, Engaged Range, uses Melee skill
Katanas: Damage +3, Crit 2, Engaged Range, Defensive 1, uses Melee skill
Sai: Damage +1, Crit 2, Engaged Range, uses Melee skill

Here is all the stuff









Here is a higher quality version

Saturday, February 24, 2018

Orks NPCs for Warhammer 40k played in FFGs Genesys RPG

Our next game involves the mutant...

We started originally with a something I simply called Ork Toughness to give them a +1 Soak. We took the books advice and removed it. Favoring the Adversary talent to deal with defense.

Ork stats we will be play testing in our next game are here


For a higher quality version click here. 

Updated NPCs for Warhammer 40k played in FFGs Genesys RPG

My sons and I updated the NPC sheets for Warhammer 40k in FFGs Genesys RPG after our last game. We created more World Eater Chaos Space Marines and started using Chaos Heretic Cultists.

The way we normally deal with this is to just write down stats we think work in game in the moment. We later go back and compare them to the other NPCs we have created and compare it to a base generic game without the world setting of Warhammer 40k. If it all makes sense, we put it into the below template for future use. If it needs change or more play testing we do that.

Here are the new or updated NPCs.


For a higher quality version click here.

Thursday, February 22, 2018

Cousin Hsu Chien for the Big Boss Adventure in FFGs Genesys RPG

Today I quickly made the stat card for Cousin Hsu Chien.

He was supposed to be the main character of the movie according to the Wikipedia article. A new director chose to highlight Bruce Lee's Cheng Chao-an character. The rest is history.


Higher Quality PDF Version Here

Psychic Powers for Warhammer 40k Played in FFGs Genesys RPG

We have added a Psychic Powers list to our Warhammer 40k game.


Higher Quality PDF Version Here

Monday, February 19, 2018

Some Combat NPCs for Warhammer 40k played in FFGs Genesys RPG

In our latest game my sons were playing Ultramarines sent to assist an Inquisitor into bringing a planet back into compliance. The adventure was described in an earlier post.

Our main approach to this campaign was to make things simple and quick. Low dice pools, fast stats. During this game we had to quickly create Imperial Guards, Chaos Space Marines, and unknown to my sons, a traitor assassin.

Here are the stat cards for these NPCs.


Here is a higher quality PDF

Note: These NPCs are updated in this article.

Sunday, February 18, 2018

Big Boss for FFGs Genesys RPG

This is RPG about the movie Big Boss that my dad and I put together after watching Bruce Lee flicks one weekend. We never created an NPC sheet for the actual Big Boss...

We had fun looking for the info on IMDB and Wikipedia. We just used the base rules.

We did this cause it sounded cool.

Here is the stuff






Higher Quality PDF Version Here

Updated Magic Spells list for FFG Genesys RPG

We decided to put out an updated magic chart that helps us with the psychic part of our games. We looked at the tables and explanations of the other categories (Arcana, Divine, Primal) and decided what we thought fit for Psychics. We also included the standard categories because its easier to see which spells go with which skills. With our Warhammer Game it was kind of imperative that we had a Psychic Skill.

Printer Friendly Version:
If you would like a higher quality version, please contact us! :)