Sunday, February 25, 2018

Teenage Mutant Ninja Turtles for FFGs Genesys RPG

This is a game that me and my dad made for TMNT. We made it cause I wanted to GM my first game. I thought it would be a cool game to run.

Making the characters was hard because all their differences. I liked searching for the pictures the most.

We made the Foot ninjas easier to beat, but the Shredder is very powerful.

The turtles are all starting characters made with the Genesys book. They are not epic level heroes.

TMNT Archetypes, Careers, Equipment, Weapons

Mutant Turtle Archetype

3 Brawn
3 Agility
2 Intelligence
1 Cunning
2 Willpower
1 Presence

Starting Wound  Threshold: 12 + Brawn
Starting Strain  Threshold: 8 + Willpower
Starting Experience: 100

Mutant Turtles gain 1 rank in the Resilience skill without spending experience.
Shell Shield: Teenage Mutant Ninja Turtles are tough and have very durable shells. They start with a melee and ranged defense of 1.

Ninja Career

A Ninja (忍者; plural ninja or ninjas) is one who trains in the art of ninjutsu. They were originally assassins and spies in feudal Japan.  A male ninja is called a shinobi (忍び), while a female ninja is called a kunoichi (くノ一).

The Ninja counts the following skills as career skills: Athletics, Brawl, Cool, Coordination, Deception, Melee, Ranged, and Stealth. Before spending experience during character creation, a Ninja may choose four of their career skills and gain one rank in each of them.

(If you’re playing where this skill is available, switch Ranged for Ranged [Light] to better represent a Ninja's preference for smaller archery and thrown weapons.)


Weapons

Nunchaku: Damage +1, Crit 4, 1 hp, Engaged Range, Unwieldy 3, uses Melee skill
Bo Staff: Damage +2, Crit 4, Engaged Range, uses Melee skill
Katanas: Damage +3, Crit 2, Engaged Range, Defensive 1, uses Melee skill
Sai: Damage +1, Crit 2, Engaged Range, uses Melee skill

Here is all the stuff









Here is a higher quality version

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