Sunday, February 25, 2018

Teenage Mutant Ninja Turtles for FFGs Genesys RPG

This is a game that me and my dad made for TMNT. We made it cause I wanted to GM my first game. I thought it would be a cool game to run.

Making the characters was hard because all their differences. I liked searching for the pictures the most.

We made the Foot ninjas easier to beat, but the Shredder is very powerful.

The turtles are all starting characters made with the Genesys book. They are not epic level heroes.

TMNT Archetypes, Careers, Equipment, Weapons

Mutant Turtle Archetype

3 Brawn
3 Agility
2 Intelligence
1 Cunning
2 Willpower
1 Presence

Starting Wound  Threshold: 12 + Brawn
Starting Strain  Threshold: 8 + Willpower
Starting Experience: 100

Mutant Turtles gain 1 rank in the Resilience skill without spending experience.
Shell Shield: Teenage Mutant Ninja Turtles are tough and have very durable shells. They start with a melee and ranged defense of 1.

Ninja Career

A Ninja (忍者; plural ninja or ninjas) is one who trains in the art of ninjutsu. They were originally assassins and spies in feudal Japan.  A male ninja is called a shinobi (忍び), while a female ninja is called a kunoichi (くノ一).

The Ninja counts the following skills as career skills: Athletics, Brawl, Cool, Coordination, Deception, Melee, Ranged, and Stealth. Before spending experience during character creation, a Ninja may choose four of their career skills and gain one rank in each of them.

(If you’re playing where this skill is available, switch Ranged for Ranged [Light] to better represent a Ninja's preference for smaller archery and thrown weapons.)


Weapons

Nunchaku: Damage +1, Crit 4, 1 hp, Engaged Range, Unwieldy 3, uses Melee skill
Bo Staff: Damage +2, Crit 4, Engaged Range, uses Melee skill
Katanas: Damage +3, Crit 2, Engaged Range, Defensive 1, uses Melee skill
Sai: Damage +1, Crit 2, Engaged Range, uses Melee skill

Here is all the stuff









Here is a higher quality version

Saturday, February 24, 2018

Orks NPCs for Warhammer 40k played in FFGs Genesys RPG

Our next game involves the mutant...

We started originally with a something I simply called Ork Toughness to give them a +1 Soak. We took the books advice and removed it. Favoring the Adversary talent to deal with defense.

Ork stats we will be play testing in our next game are here


For a higher quality version click here. 

Updated NPCs for Warhammer 40k played in FFGs Genesys RPG

My sons and I updated the NPC sheets for Warhammer 40k in FFGs Genesys RPG after our last game. We created more World Eater Chaos Space Marines and started using Chaos Heretic Cultists.

The way we normally deal with this is to just write down stats we think work in game in the moment. We later go back and compare them to the other NPCs we have created and compare it to a base generic game without the world setting of Warhammer 40k. If it all makes sense, we put it into the below template for future use. If it needs change or more play testing we do that.

Here are the new or updated NPCs.


For a higher quality version click here.

Thursday, February 22, 2018

Cousin Hsu Chien for the Big Boss Adventure in FFGs Genesys RPG

Today I quickly made the stat card for Cousin Hsu Chien.

He was supposed to be the main character of the movie according to the Wikipedia article. A new director chose to highlight Bruce Lee's Cheng Chao-an character. The rest is history.


Higher Quality PDF Version Here

Psychic Powers for Warhammer 40k Played in FFGs Genesys RPG

We have added a Psychic Powers list to our Warhammer 40k game.


Higher Quality PDF Version Here

Monday, February 19, 2018

Some Combat NPCs for Warhammer 40k played in FFGs Genesys RPG

In our latest game my sons were playing Ultramarines sent to assist an Inquisitor into bringing a planet back into compliance. The adventure was described in an earlier post.

Our main approach to this campaign was to make things simple and quick. Low dice pools, fast stats. During this game we had to quickly create Imperial Guards, Chaos Space Marines, and unknown to my sons, a traitor assassin.

Here are the stat cards for these NPCs.


Here is a higher quality PDF

Note: These NPCs are updated in this article.

Sunday, February 18, 2018

Big Boss for FFGs Genesys RPG

This is RPG about the movie Big Boss that my dad and I put together after watching Bruce Lee flicks one weekend. We never created an NPC sheet for the actual Big Boss...

We had fun looking for the info on IMDB and Wikipedia. We just used the base rules.

We did this cause it sounded cool.

Here is the stuff






Higher Quality PDF Version Here

Updated Magic Spells list for FFG Genesys RPG

We decided to put out an updated magic chart that helps us with the psychic part of our games. We looked at the tables and explanations of the other categories (Arcana, Divine, Primal) and decided what we thought fit for Psychics. We also included the standard categories because its easier to see which spells go with which skills. With our Warhammer Game it was kind of imperative that we had a Psychic Skill.

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If you would like a higher quality version, please contact us! :)



Wednesday, February 14, 2018

Gaslight DC for Genesys

My sons and I were inspired to create a FFG Genesys RPG Setting by a now defunct MOBA game called Infinite Crisis. This game was set in a crossroads of worlds and allowed for players to play DC Heroes and villains from all aspects of the DC Universe.
Two great Sites for info on the MOBA and thus great information for the setting.


One of the most compelling was its focus on the victorian or gaslight genre of their heroes and villains. This is best detailed the comic book Gotham by Gaslight.



This is now a movie.


So we started creating characters and NPCs and then formed some adventure ideas around it. We made changes to the way it normally would be. We hope they are fun,

In this would we made Harley Quinn the maddened mastermind and the Joker is a savage brute. Will either of these be your Batman's arch nemesis?

One difficulty was building Batman. Batman is just two awesome. Even Year One Batman has all the potential to be one of the big 3. So we tossed that difficulty out of the window.

In Genesys we decided to go with playing "a" Batman. We decided we would make a series of them and you could play the aspect you want. Our starter one, for instance is a Batman of high society that focused on his station in life being his primary tool to fight crime. That is a pretty different outlook. The same desire to fight crime is his flaw. It is a vengeful compulsion. He can’t help it.

We will look at more. A Batman that focuses on his combat ability to smack up the ruffians is sure to come…

Anyway here is the content created thus far. Characters and NPCs are meant to be cut out and glued onto both sides of 3x5 index cards. Contact us if you want a higher quality version.




















Monday, February 12, 2018

Warhammer 40k played in FFGs Genesys RPG

My sons and I did a spur of the moment Warhammer 40k game in Fantasy Flight Games Genesys last night. Genesys is a Generic RPG framework that we seem to be loving more and more. We have been playing around with it quite a over the past few weeks. Our actual game play has been light though. We just dived in last night. We picked up notebook paper and jotted down on the barest essentials for characters and starting rolling.

It was super fast. We simply used RAW (rules as written) for character creation. We had to adjust the concept of starting equipment. Space Marines and all...

We wanted to keep dice count low so we tried to make characteristics in the norm. We considered using the super hero tone in the back of the book. Tones are like genre's in Genesys. Unfortunately, this would have added more dice to count so we avoided that. We decided to deal with the power extremes narratively.

Our Warhammer Grim Dark Future...
My younger son has not experienced the Warhammer 40,000 world so we, my older son and I, briefed him on it. We kept it PG-13. We described The Imperium of Man as an attempt to nobly bring all of lost humanity back together again. We left out the by-any-means part...

War Gear pt 1
Mechanically we started with a Bolter being the center of relative damage. We designed around this afterwards.
We made a Bolter damage 8 and crit 3, short range and gave it the blast and autofire qualities. None of it was precise, but it was crazy fun!

Character Creation
Character creation took 5 min with my younger son and 10 for my older son. The older was making a psyker. We did this mostly RAW. We used the 4 Archetypes and the available and appropriate careers. We distributed appropriate equipment for the game, though it was way under precise power as detailed above.

Adventure and Campaign Design
Collaboratively we created the adventure/campaign. We started with questions. I asked my younger son what is something common a Space Marine would do. He said kill people. We reinterpreted that answer (his mother would not approve...) to something like "Engage in Search and Destroy Missions"... I asked my older son what is something that could commonly go wrong on a mission like that. He said something like "The Squad Gets Overwhelmed". I added the last piece in, just to answer the question why... A
Traitor!

My younger son wants for us to stay rules light. He brings awareness to how much we focus on the mechanics and how little we focus on the fun. The higher detail he feels takes away from the game. He is a big proponent of Narrative over tactical. He is our inspiration for keep it simple. The quickly written character sheets were awesome. We just used notebook paper and started playing. I love his desire for simplicity.

War Gear pt 2
After speaking with Gaming Ronin and Dungeon Musings on the Unofficial Genesys Google+ Community. I added in a war gear hand out. Still trying to keep it simple. This kept things fun while allowing for each group; Humans, Eldar, and Orks to do their thing. It's not precise or power appropriate, but was a great deal of fun and super fast. My older son is the Warhammer 40k expert now. His knowledge has surpassed mine. He reads more than I do. I am so proud of him. :-) He made sure that the Psyker Armor provided protection from the warp and such... It comes in the form of a piece of equipment called a Psychic Hood. I think he said protect from negative effects, and amplify the psykers ability.

Funny story: My older son told me about this after the game. In the game he took a "double despair" critical hit that destroyed a piece of equipment. He cringed at the thought of it blow off his head piece. :-)

The System Now this was something to geek out about as a cool aspect of the Genesys system. The boost die does exactly that. By increasing advantage rolled, it removes threat and thereby reduces negative effects. It may actual add success and advantage representing the amplification.
I enjoyed it so much I put them into a format that my older son and I have been playing with for the past few days. Here is what we have created so far. Contact us if you want a better version.








Here is a higher quality PDF