Saturday, September 15, 2018

Simple Fantasy Game Flow Example

When we were experimenting with the adventure creation flows first shown in FFG Star Wars for Genesys, we came up with this simple adventure flow. We hope it helps someone who is looking to simply try out something like this.


Friday, September 14, 2018

WWII Characters for the Marvel Cinematic Universe

These are characters we created for a game that we were planning on running as a spy and special forces campaign set in WWII in the Marvel Cinematic Universe. Unfortunately we have not found the opportunity actually play it or even create a storyline around it.



https://drive.google.com/file/d/1KMJ1WgfKaAnV9m3o6XoSgsC_JIYfWB8B/view?usp=sharing

Monday, September 10, 2018

World of Warcraft for Genesys Alliance Archetypes and Species

We usually just sit down and start playing a game. We don't take a ton of time to flesh everything out for the entire setting. This has served us well. When we decided to do a game in World of Warcraft we simply tried to figure out the Archetypes. We knew the careers would work out easy with the core book.

We decided on using some of the storyline for the current expansion and began a game in Stormwind. We had fun with the concept of guilds. They were more like companies. Some large and powerful. Some small and scrappy. Contracts and Reputation became a big focus. Reputation is right out of the online game. Low reputation doesn't get you treated as bad as it would in a table top rpg though. Contracts were like taking on quests.

So far it has been a blast.

This is pretty much all we had to start with.


Don't try to get it all right. Play it to prove it was the right thing to do. Fix whats broken later. 

Sunday, September 9, 2018

World of Warcraft Family Game

Our latest family game is set in World of Warcraft. We were inspired by watching Terry Crews play in a CelebriD&D game. See it here.

We loved the way their game went and wanted to capture some of that in ours. We want to alter the system as little as possible and keep our dice pools small. 

We have found a really awesome and large setting translation online. See it here. When we have an idea we just want to get started and not have to study to play it. So we used the generic fantasy rules in base game and looked to The Realms of Terrinoth for a few things.

Paul wanted to play a Gnome Warrior who looked like he was out of some anime with a gigantic weapon. He really enjoyed the irony of huge weapon and tiny fighter. He was easy to make after using the Gnomes from Terrinoth.

Amon wanted to play a Death Knight. He ended up with a mounted warrior theme. He was a perfect fit for the Revenant in the core book. He wanted to reflect his Night Elf origins but did not purchase any talents to do so at the start of the game. He plans to do so later.

My sister wanted to play a Night Elf Druid. This is her first time playing and she had not played an RPG since she was in high school and I got her to play D&D with us. She pays particular attention to the background and personality of the characters are and what situations they find themselves in. She is secondarily focused on learning the rules as she wants to run a game in the future.

My wife actually joined us in this one and also played a Gnome. A mage for her which was perfect for a simple Arcana skill.

So far things are great.

I like to share some of the tools that we use. Here is a few of the NPCs from our game where Gnomergan disappeared.


World of Warcraft for Genesys Talents

Our most recent family game has been set in World of Warcraft. It was inspired by the CelebriD&D game with Terry Crews set in World of Warcraft. If you are not familiar check it out here.

We have added some talents to the game to support a few extra features. Amon is playing a Night Elf Death Knight. He wanted to represent his taunt ability as a Tank. We just figured it out the first game, in the middle we decided to work out a talent to represent this.

My sister is playing a Night Elf Druid. She really enjoyed the talent Knack for It. She wanted a version that worked when she was casting spells in combat. She was willing to pay more experience for it and have it be less powerful. This felt a bit balanced so we did it.

See below.


Monday, September 3, 2018

Warhammer 40k Genesys

This is an updated version of the Warhammer game that we were running before. We were inspired by a demo of Wrath and Glory at Gencon. We already dig the Genesys system. We wanted to make us roll less dice and still investigate the Warhammer 40k setting.

The blog has a lot of this content published earlier, but we found it to get a bit out of hand quickly and we had to house rule a good deal of things. This conversion did a better job of bringing it in line with the common Genesys content.

Hopefully more to come in the future.




Click here for the PDF

Table Mat for Genesys RPG

We decided to post a table mat that we use in our Genesys RPG games. These are especially helpful for new players. My sister recently started playing in our World of Warcraft Genesys game and was the inspiration for this. She was constantly using a hand drawn reference sheet on index cards. It worked and was sufficient but we decided to geek out and create this for her and our table.

Enjoy!




And another variation based on the input from William King


For higher resolution you can click here or the image above