Making the characters was hard because all their differences. I liked searching for the pictures the most.
We made the Foot ninjas easier to beat, but the Shredder is very powerful.
The turtles are all starting characters made with the Genesys book. They are not epic level heroes.
TMNT Archetypes, Careers, Equipment, Weapons
Mutant Turtle Archetype
3 Brawn3 Agility
2 Intelligence
1 Cunning
2 Willpower
1 Presence
Starting Wound Threshold: 12 + Brawn
Starting Strain Threshold: 8 + Willpower
Starting Experience: 100
Mutant Turtles gain 1 rank in the Resilience skill without spending experience.
Shell Shield: Teenage Mutant Ninja Turtles are tough and have very durable shells. They start with a melee and ranged defense of 1.
Ninja Career
A Ninja (忍者; plural ninja or ninjas) is one who trains in the art of ninjutsu. They were originally assassins and spies in feudal Japan. A male ninja is called a shinobi (忍び), while a female ninja is called a kunoichi (くノ一).The Ninja counts the following skills as career skills: Athletics, Brawl, Cool, Coordination, Deception, Melee, Ranged, and Stealth. Before spending experience during character creation, a Ninja may choose four of their career skills and gain one rank in each of them.
(If you’re playing where this skill is available, switch Ranged for Ranged [Light] to better represent a Ninja's preference for smaller archery and thrown weapons.)
Weapons
Nunchaku: Damage +1, Crit 4, 1 hp, Engaged Range, Unwieldy 3, uses Melee skillBo Staff: Damage +2, Crit 4, Engaged Range, uses Melee skill
Katanas: Damage +3, Crit 2, Engaged Range, Defensive 1, uses Melee skill
Sai: Damage +1, Crit 2, Engaged Range, uses Melee skill
Here is all the stuff
Here is a higher quality version